Tutorial 1: Transparent Panel (Linear Layout) On MapView (Google Map)

Original Source :PocketJourney

This tutorial is for Google’s Android mobile operating system. If you haven’t already heard about Android, then check it out immediately because it’s way cool. We have benefited so much from the Android developer community that we want to give back our own insights into the platform and how to better design/develop on the platform.

For this tutorial, we’re going to help the several people that have asked us how to create transparent panels. While we show how to overlay onto a Google Map, you can use the same technique to overlay a transparent panel onto any other view.

Starting at the end, this what we’ll develop today – a transparent panel with a single button displayed at the base of an Android MapView

Tutorial 1 - final result

Tutorial 1 - final result (closeup)

We’ll assume that you already know the basics of Android programming and will only address these “advanced” topics:

1) Creating a class that can draw a transparent background and border.
2) Adding a custom View class as a declaration in your layout XML.

(1) Creating a Custom Layout as a Transparent Panel

We wanted our transparent panel to hold children so we looked for the most natural Android view to extend and selected Linear Layout because we wanted our TransparentPanel class to layout its children horizontally. We could just as easily chosen to extend RelativeLayout of any other layout class.

TransparentPanel extends LinearLayout

The ‘magic’ of TransparentPanel happens in the dispathDraw() method. For those of you that have already created their own custom Views, you might wonder why we override dispatchDraw() instead of onDraw(). For some reason, LinearLayout does not call it’s own onDraw() method…apparently because its developer assumes a LinearLayout would never have anything to draw. BUT we want our TransparentPanel to draw a background so we override dispatchDraw() to draw the background and then let super.dispatchDraw(canvas) render any child components.

protected void dispatchDraw(Canvas canvas) {

RectF drawRect = new RectF();
drawRect.set(0,0, getMeasuredWidth(), getMeasuredHeight());

canvas.drawRoundRect(drawRect, 5, 5, innerPaint);
canvas.drawRoundRect(drawRect, 5, 5, borderPaint);

super.dispatchDraw(canvas);

}

For those new to drawing their own graphics, let’s review a few items here. First, we populate a RectF with the coordinates of the background that we want to draw. Next we make to calls to drawRoundRect(). The 1st call passes innerPaint to draw the transparent gray background while the 2nd call passes the white border that we want to paint. Lastly we call super.dispatchDraw(canvas) to render our child components (in this case a Button).

The gray background is rendered with an alpha (transparency ) == 225. This allows just enough of the map to show through.

innerPaint.setARGB(225, 75, 75, 75);

And borderPaint allows us to render a white border with a Stroke of width = 2.

borderPaint = new Paint();
borderPaint.setARGB(255, 255, 255, 255);
borderPaint.setAntiAlias(true);
borderPaint.setStyle(Style.STROKE);
borderPaint.setStrokeWidth(2);

As we did above, make sure to setAntiAlias(true) so the borders of your paint blend seamlessly with its surroundings. Set this option to false to see how your borders would have jagged edges otherwise.

(2) Adding our custom TransparentPanel class as a declarations in the layout XML.

Now we’re ready to insert the TransparentPanel into our layout XML class and to add a button. To reference our new class, we simply provide the full classpath to our the TransparentPanel and then provide layout parameters as we would for any LinearLayout. In this case, we provide padding so our Button does not rest against the edges of our TransparentPanel’s border.

<com.pocketjourney.view.TransparentPanel

android:id=”@+id/transparent_panel”
android:layout_width=”fill_parent”
android:layout_height=”wrap_content”
android:paddingLeft=”5px”
android:paddingTop=”5px”
android:paddingRight=”5px”
android:paddingBottom=”5px”>

<Button android:id=”@+id/button_click_me”

android:layout_width=”wrap_content”
android:layout_height=”wrap_content”
android:text=”Click Me!”>

</com.pocketjourney.view.TransparentPanel>

And that’s it.  Here are the source files for this tutorial as well as all my other tutorials.

Please give us your feedback and let us know any suggestions for improving this tutorial. Also please visit these other tutorials for more tips:

Other Tutorials

Tutorial 2: “Hit” testing on a View (MapView)
Tutorial 3: Custom Media Streaming with MediaPlayer
Tutorial 4.1: Image and Text-Only Buttons

Create Icon with Text Using GridView and Layout Inflater

By courtesy of mytelcoit.com
How to create Icon With text like home screen, here is my example screen:

null

To do something like this we need to use GridView and make The Icon with text using the XML layout and then using LayoutInflater to read the XML and put it into the Adapter. Lets begin with the icon.xml(we put it into /res/layout/) that will be the view to show ImageView and Text together.

<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/widget44"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_x="201px"
android:layout_y="165px"
android:gravity="center_horizontal">
<ImageView
android:id="@+id/icon_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
</ImageView>
<TextView
android:id="@+id/icon_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="TextView"
android:gravity="center_horizontal"
android:textColorHighlight="#656565">
</TextView>
</LinearLayout>

Here we put the ImageView and TextView into Linear Layout. In line 7 and 8 we define how big is our icon with layout_x and layout_y. Thats all, this icon.xml file next we will use in the Adapter to fill in our GridView.

Lets go to our GridView XML. I name it main_switch.xml, this locate in /res/layout/.

<?xml version="1.0" encoding="utf-8"?>
<GridView
  xmlns:android="http://schemas.android.com/apk/res/android"
	android:id="@+id/GridView01"
	android:layout_width="fill_parent"
	android:layout_height="fill_parent"
    android:padding="10dp"
    android:verticalSpacing="10dp"
    android:horizontalSpacing="10dp"
    android:numColumns="auto_fit"
    android:columnWidth="60dp"
    android:stretchMode="columnWidth"
    android:gravity="center">
</GridView>

In this XML file we define the main layout of our screen, and how will be the grid will be display. This will be load to our main Activity.

Lets go to our Activity Class

public class MainSwitch extends Activity{
	GridView grid_main;
	@Override
	public void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main_switch);

		grid_main = (GridView)findViewById(R.id.GridView01);
		grid_main.setAdapter(new ImageAdapter(this));
	}
	public class ImageAdapter extends BaseAdapter{
		Context mContext;
		public static final int ACTIVITY_CREATE = 10;
		public ImageAdapter(Context c){
			mContext = c;
		}
		@Override
		public int getCount() {
			// TODO Auto-generated method stub
			return 5;
		}

		@Override
		public View getView(int position, View convertView, ViewGroup parent) {
			// TODO Auto-generated method stub
			View v;
			if(convertView==null){
				LayoutInflater li = getLayoutInflater();
				v = li.inflate(R.layout.icon, null);
				TextView tv = (TextView)v.findViewById(R.id.icon_text);
				tv.setText("Profile "+position);
				ImageView iv = (ImageView)v.findViewById(R.id.icon_image);
				iv.setImageResource(R.drawable.icon);

			}
			else
			{
				v = convertView;
			}
			return v;
		}
	}
}

Line 4 – line 10 : we overide onCreate() from the Activity class, here we setContentView() to main_switch.xml, get the GridView and then fill it with the ImageAdapter class that extend from BaseAdapter.

line 24-41 : we define the view that will display on the grid, we use LayoutInflater to get view from icon.xml file that we already define before. We also can manipulate both ImageView and TextView with what parameter that we want to set, for example we can set the text or change the ImageView Resource, etc.

line 18-21 : we set how many icon we want to display.

This is another source of way to load image from the drawable

public class ImageAdapter extends BaseAdapter {
private Context mContext;

public ImageAdapter(Context c) {
mContext = c;
}

public int getCount() {
return mThumbIds.length;
}

public Object getItem(int position) {
return null;
}

public long getItemId(int position) {
return 0;
}

// create a new ImageView for each item referenced by the Adapter
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imageView;
if (convertView == null) { // if it’s not recycled, initialize some attributes
imageView = new ImageView(mContext);
imageView.setLayoutParams(new GridView.LayoutParams(85, 85));
imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
imageView.setPadding(8, 8, 8, 8);
} else {
imageView = (ImageView) convertView;
}

imageView.setImageResource(mThumbIds[position]);
return imageView;
}

// references to our images
private Integer[] mThumbIds = {
R.drawable.sample_2, R.drawable.sample_3,
R.drawable.sample_4, R.drawable.sample_5,
R.drawable.sample_6, R.drawable.sample_7,
R.drawable.sample_0, R.drawable.sample_1,
R.drawable.sample_2, R.drawable.sample_3,
R.drawable.sample_4, R.drawable.sample_5,
R.drawable.sample_6, R.drawable.sample_7,
R.drawable.sample_0, R.drawable.sample_1,
R.drawable.sample_2, R.drawable.sample_3,
R.drawable.sample_4, R.drawable.sample_5,
R.drawable.sample_6, R.drawable.sample_7
};
}

Android: View image from the web

Simple example on how to get and display image from the web without saving it to local storage in Android.

Download the source: Example1.zip


package org.asantoso;

import java.io.IOException;
import java.io.InputStream;
import java.net.MalformedURLException;
import java.net.URL;

import android.app.Activity;
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.text.Editable;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ImageView;
import android.widget.TextView;

public class Example1 extends Activity{
	EditText inputUrl;
	OnClickListener getImageBtnOnClick = new OnClickListener() {
		public void onClick(View view) {
			Context context = view.getContext();
			Editable ed = inputUrl.getText();
			Drawable image = ImageOperations(context,ed.toString(),"image.jpg");
			ImageView imgView = new ImageView(context);
			imgView = (ImageView)findViewById(R.id.image1);
			imgView.setImageDrawable(image);
		}
	};

	public void onCreate(Bundle icicle) {
		super.onCreate(icicle);
		setContentView(R.layout.main);
		inputUrl = ((EditText)findViewById(R.id.imageUrl));
		inputUrl.setSingleLine();
		inputUrl.setTextSize(11);
		Button getImageButton = (Button)findViewById(R.id.getImageButton);
		getImageButton.setOnClickListener(getImageBtnOnClick);

	}	

	private Drawable ImageOperations(Context ctx, String url, String saveFilename) {
		try {
			InputStream is = (InputStream) this.fetch(url);
			Drawable d = Drawable.createFromStream(is, "src");
			return d;
		} catch (MalformedURLException e) {
			e.printStackTrace();
			return null;
		} catch (IOException e) {
			e.printStackTrace();
			return null;
		}
	}

	public Object fetch(String address) throws MalformedURLException,IOException {
		URL url = new URL(address);
		Object content = url.getContent();
		return content;
	}
}

Android and PHP server Read more: http://getablogger.blogspot.com/2008/01/android-how-to-post-file-to-php-server.html#ixzz0wSq4aZRb

Thanks god! I found this .
The php code used in server

The android code goes here

import java.io.BufferedInputStream;
import java.io.DataOutputStream;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.MalformedURLException;
import java.net.URL;

import org.apache.commons.codec.binary.Base64;
import org.apache.http.util.ByteArrayBuffer;

import android.util.Log;

public class HttpFileUploader implements Runnable{

URL connectURL;
String params;
String responseString;
InterfaceHttpUtil ifPostBack;
String fileName;
byte[] dataToServer;

HttpFileUploader(String urlString, String params, String fileName ){
try{
connectURL = new URL(urlString);
}catch(Exception ex){
Log.i(“URL FORMATION”,”MALFORMATED URL”);
}
this.params = params+”=”;
this.fileName = fileName;

}

void doStart(FileInputStream stream){
fileInputStream = stream;
thirdTry();
}

FileInputStream fileInputStream = null;
void thirdTry(){
String exsistingFileName = “asdf.png”;

String lineEnd = “\r\n”;
String twoHyphens = “–”;
String boundary = “*****”;
String Tag=”3rd”;
try
{
//—————— CLIENT REQUEST

Log.e(Tag,”Starting to bad things”);
// Open a HTTP connection to the URL

HttpURLConnection conn = (HttpURLConnection) connectURL.openConnection();

// Allow Inputs
conn.setDoInput(true);

// Allow Outputs
conn.setDoOutput(true);

// Don’t use a cached copy.
conn.setUseCaches(false);

// Use a post method.
conn.setRequestMethod(“POST”);

conn.setRequestProperty(“Connection”, “Keep-Alive”);

conn.setRequestProperty(“Content-Type”, “multipart/form-data;boundary=”+boundary);

DataOutputStream dos = new DataOutputStream( conn.getOutputStream() );

dos.writeBytes(twoHyphens + boundary + lineEnd);
dos.writeBytes(“Content-Disposition: form-data; name=\”uploadedfile\”;filename=\”" + exsistingFileName +”\”" + lineEnd);
dos.writeBytes(lineEnd);

Log.e(Tag,”Headers are written”);

// create a buffer of maximum size

int bytesAvailable = fileInputStream.available();
int maxBufferSize = 1024;
int bufferSize = Math.min(bytesAvailable, maxBufferSize);
byte[] buffer = new byte[bufferSize];

// read file and write it into form…

int bytesRead = fileInputStream.read(buffer, 0, bufferSize);

while (bytesRead > 0)
{
dos.write(buffer, 0, bufferSize);
bytesAvailable = fileInputStream.available();
bufferSize = Math.min(bytesAvailable, maxBufferSize);
bytesRead = fileInputStream.read(buffer, 0, bufferSize);
}

// send multipart form data necesssary after file data…

dos.writeBytes(lineEnd);
dos.writeBytes(twoHyphens + boundary + twoHyphens + lineEnd);

// close streams
Log.e(Tag,”File is written”);
fileInputStream.close();
dos.flush();

InputStream is = conn.getInputStream();
// retrieve the response from server
int ch;

StringBuffer b =new StringBuffer();
while( ( ch = is.read() ) != -1 ){
b.append( (char)ch );
}
String s=b.toString();
Log.i(“Response”,s);
dos.close();

}
catch (MalformedURLException ex)
{
Log.e(Tag, “error: ” + ex.getMessage(), ex);
}

catch (IOException ioe)
{
Log.e(Tag, “error: ” + ioe.getMessage(), ioe);
}
}

}

Many of the headers included in the above file is not required, i was trying and failing :) .

Now to upload file here is the java code from my activity class

public void uploadFile(){

try {
FileInputStream fis =this.openFileInput(NAME_OF_FILE);
HttpFileUploader htfu = new HttpFileUploader(“http://11.0.6.23/test2.php”,”noparamshere”, NAME_OF_FILE);
htfu.doStart(fis);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}

The main advantage is that the way it posts data to the server is similar to a Html Form posting data to a php server. Hope it might be useful for me in future, so i blogged it, if others are helped then that would be great.You can visit www.anddev.org for more and more tutorials. Thanks for reading my bad post :)

Read more: http://getablogger.blogspot.com/2008/01/android-how-to-post-file-to-php-server.html#ixzz0wSqaF1N5

Android: Simplified source code for parsing and working with XML data and web services in Android

Original Source

In my previous post I linked to a terrific website (Working with XML on Android) which describes how you can read and parse XML documents in Android. The code supplied by that website used polymorphism to show 4 different methods for parsing the XML data. I vowed to simplify that and share the new source code.

To download the AndroidXmlSimple project click here. You will be taken to another page where you can click to download to the ZIP file.

Below are some instructions on setting yourself up with this source code and customizing it for your own XML data.

1. Download the file AndroidXmlSimple.zip

2. Unzip it on your disk.

3. Open Eclipse and import the Android project into your workspace.

4. The project will look like this:

5. This new project opens up an XML document (the same RSS feed as the original example) and displays it using a ListActivity.

6. The classes are:

- MessageList.java: the main Activity

- Message.java: object that stores the parsed XML data

- RssHandler.java: object that parses the XML data

- BaseFeedParser.java: object that initiates the starting point and configurations for the XML data that should be parsed.

7. To customize this project for your own feed, edit the file BaseFeedParser.java.

Update the URL location here:

static String feedUrlString = “http://www.androidster.com/android_news.rss”;
Update the hierarchy of nodes here:

static final String RSS = “rss”;
static final String CHANNEL = “channel”;
static final String ITEM = “item”;
Update the node names that repeat here:

static final String PUB_DATE = “pubDate”;
static final String DESCRIPTION = “description”;
static final String LINK = “link”;
static final String TITLE = “title”;
And as in the previous post, if you change any names of the constants, you will need to update other sections of the code-base, for example below in BaseFeedParser.java, and in a few places in RssHandler.java.

item.getChild(TITLE).setEndTextElementListener(new EndTextElementListener(){
public void end(String body) {
currentMessage.setTitle(body);
}
});
item.getChild(LINK).setEndTextElementListener(new EndTextElementListener(){
public void end(String body) {
currentMessage.setLink(body);
}
});
item.getChild(DESCRIPTION).setEndTextElementListener(new EndTextElementListener(){
public void end(String body) {
currentMessage.setDescription(body);
}
});
item.getChild(PUB_DATE).setEndTextElementListener(new EndTextElementListener(){
public void end(String body) {
currentMessage.setDate(body);
}
});

Please leave a comment if you download this ZIP file – I’d like to know if you found this useful. And let me know if it does what you expected after reading my post. Thanks!

Debugging Database

When I first tried to manage an sqlite database on an android device I was not sure about where I fail in it. Can I even insert the records into the database, or I fail only to read the data from it? So I started to search for possibilities to debug the database lifecycle.

The system stores databases in the /data/data/package_name/databases folder by default.

In a command line using the adb (Android Debug Bridge – found in the android sdk tools library) you can access the databases on a running emulator like below:

  1. adb -s emulator-5554 shell
  2. sqlite3 /data/data/package_name/databases/database_name

This will list the table content (in an ugly format), or say that it does not exists.

The sqlite3 command will not give an error if the database itself does not exists, it will be created. So you wont notice if the database creaton was unsuccessfull in yuor application, or you simply did a typo in the command.

It is also not too effective to test everything by having to write SQL statements, so lets see a moore user frendy way, using graphical tools, to look into the database.

We will use DDMS ( Dalvik Debug Monitor Server – from the android sdk too) through Eclipse and SQLite Database Browser.

First run yuor application on a virtual device, then open the DDMS perspectine in Eclipse. window/open perspective/other… Then select DDMS.

open DDMS

In the DDMS perspective the running emulator is showed, after selecting it you can list the file system of the virtual device.

DDMS

Here simply select the database defaultly in /data/data/package_name/databases/ then press the button near the top right of the file explorer to “pull a file from the device”. (If the application is still running an the emulator it probably prevents the pulling, beacause using the file, so leave the application it this problem occurs)
pull the file

The last part is to open the pulled database file using the SQLite Database Browser, where you can easily check its structure and content on a graphical interface.

pull the file,

Android: Switching screens in an Activity with animations (using ViewFlipper)

In this post I’ll show you how to add animations when trying to switch between screens. Usually when you switch between screens it’s a direct “poof” and the new screen appears in a very un-graceful way. The SDK offers a bunch of easy-to-use animations, and I’ll show you how to use them here.

I tried doing animations on the opening and closing of activities, but I haven’t figured that out yet fully. So instead, I will show you how to use animations when switching on objects/layers inside the same activity. It will still look like you are switching screens, but all the layout data will be in one single XML. If we were to switch between activities, each activity would have had (usually) its own layout XML.

And in the post coming after this one, I’ll show you how to start this animation and switch the screen while dragging your fingers on the touch screen. Let me be a little more precise: while dragging one finger on the touch screen. I’m not sure if the OS handles multi-touch right now – or if that’s something the device has to enable – or both.

Back to the topic: how to switch between layers using animations to make it look like you are changing screens… we will be using a ViewFlipper widget in the layout XML.

1. Create a new Android project, unless you already have one

01 new project

2. Create a new Activity class that extends android.app.Activity.

02 new class

3. Create a new directory under the /res directory and call it anim

03 res directory

4. Right-click on the new directory called anim and Import all the XML files from: Android_SDK\Platform\android-1.5\samples\ApiDemos\res\anim.

These are animations created using XML. The same animations can be created in code, but these are ready for us to use in XML.

04 anim directory

5. Open res\layout\main.xml and copy/paste the following in:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:background="#ffffff"
    >

    <ViewFlipper android:id="@+id/details"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent">  

        <LinearLayout
               android:orientation="vertical"
            android:layout_width="fill_parent"
            android:layout_height="fill_parent"
            android:background="#ffffff">

            <TextView android:id="@+id/tv_country"
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:textColor="#000000"
            android:textStyle="bold"
            android:textSize="18px"
            android:text="Country" >
            </TextView>
            <Spinner android:text=""
            android:id="@+id/spinner_country"
            android:layout_width="200px"
            android:layout_height="55px">
            </Spinner>
            <Button android:text="Next"
            android:id="@+id/Button_next"
            android:layout_width="250px"
                android:textSize="18px"
            android:layout_height="55px">
        </Button>
        </LinearLayout> 

        <LinearLayout
               android:orientation="vertical"
            android:layout_width="fill_parent"
            android:layout_height="fill_parent"
            android:background="#ffffff">

            <TextView android:id="@+id/tv_income"
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:textColor="#000000"
            android:textStyle="bold"
            android:textSize="18px"
            android:text="Income" >
            </TextView>
            <EditText android:text=""
            android:id="@+id/et_income"
            android:layout_width="200px"
            android:layout_height="55px">
            </EditText>
            <Button android:text="Previous"
            android:id="@+id/Button_previous"
            android:layout_width="250px"
                android:textSize="18px"
            android:layout_height="55px">
            </Button>
        </LinearLayout> 

    </ViewFlipper>        

</LinearLayout>

This is a little long, let’s inspect it more closely.

  • The outmost layer is a LinearLayout.
  • It contains only one inner layer: ViewFlipper
  • The first-level layers inside ViewFlipper will be the screens!
      • ViewFlipper contains 2 LinearLayouts. Each LinearLayout is 1 screen.
  • The first LinearLayout contains a label, a spinner (a dropdown), and a button
  • The second LinearLayout contains a label, an edit view (input box), and a button

6. Here is what Activity1.cs looks like:

package com.warriorpoint.taxman3;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.AnimationUtils;
import android.widget.ArrayAdapter;
import android.widget.Button;
import android.widget.Spinner;
import android.widget.ViewFlipper;

public class Activity1 extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // Set main.XML as the layout for this Activity
        setContentView(R.layout.main);

        // Add a few countries to the spinner
        Spinner spinnerCountries = (Spinner) findViewById(R.id.spinner_country);
        ArrayAdapter countryArrayAdapter = new ArrayAdapter(this,
                    android.R.layout.simple_spinner_dropdown_item,
                    new String[] { "Canada", "USA" });
        spinnerCountries.setAdapter(countryArrayAdapter);

        // Set the listener for Button_Next, a quick and dirty way to create a listener
        Button buttonNext = (Button) findViewById(R.id.Button_next);
        buttonNext.setOnClickListener(new View.OnClickListener() {
            public void onClick(View view) {
                // Get the ViewFlipper from the layout
                ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);

                // Set an animation from res/anim: I pick push left in
                vf.setAnimation(AnimationUtils.loadAnimation(view.getContext(), R.anim.push_left_in));
                vf.showNext();
        }
        });

        // Set the listener for Button_Previous, a quick and dirty way to create a listener
        Button buttonPrevious = (Button) findViewById(R.id.Button_previous);
        buttonPrevious.setOnClickListener(new View.OnClickListener() {
            public void onClick(View view) {
                // Get the ViewFlipper from the layout
                ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
                // Set an animation from res/anim: I pick push left out
                vf.setAnimation(AnimationUtils.loadAnimation(view.getContext(), R.anim.push_left_out));
                vf.showPrevious();
        }

        });        

    }
}

Let’s try and decipher the code:

  • First I set the main.xml to be the layout for this Activity
  • I input Canada and USA as the values in my dropdown (the Spinner object)
  • Then I create two listeners for the two buttons that I have Button_next and Button_previous
  • Each button does the following:
      • Gets a reference to the ViewFlipper
      • Sets an animation by passing it the context of this class and an animation from a res/anim XML file
      • showNext() or showPrevious() is called – which literally flips between the LinearLayouts in the ViewFlipper widget in the main.xml either forwards or backwards

That’s it! Run it!

Look at that fancy Spinner!

05 spinner

Click Next and watch it flow!

06 animation

Disclaimer: There is a problem with the back animation when you press “Previous”. It flickers a little and doesn’t flow properly backwards. I still have to figure out why. If anyone knows why, drop me a comment below!

Next up: Removing the “Next” and “Previous” buttons and switching screens by using your finger to drag on the touch screen.

Android javadoc

Download

Now here you can download the whole Android Javadoc (ads free) as a zip file.

Android Javadoc 1.1, Release 1 (23.7Mb)
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